Rhodz - MeloD64 | LED looking visualizer
Wallpapers

Here is a folder with all the wallpapers that I have made so you can get them yourself in their original size.

Render time: 1h 16min
Size Pixels: 3840 x 2160 (4K)
Effects Cinema 4d: Ambient Occlusion, Global illumination

Render time: 1h 16min

Size Pixels: 3840 x 2160 (4K)

Effects Cinema 4d: Ambient Occlusion, Global illumination

Not really much to say here. Just testing the glas material I just found.
Render time: 4h 12m
Quality: 4k (3840 × 2160 pixles)
Effects: Global Illumination and Ambient Occlusion

Not really much to say here. Just testing the glas material I just found.

Render time: 4h 12m

Quality: 4k (3840 × 2160 pixles)

Effects: Global Illumination and Ambient Occlusion

I was looking through the cinema 4d tag and got inspired by this post: Click Here
Long story short, I opened Cinema 4D and started doing some stuff and found this glas/crystal like texture while fooling around with the materials. So I applied it to everything and BOOM, this is the result.
It took 2h 17m to render this in 4k quality with Ambient occlusion and global illumination on.

I was looking through the cinema 4d tag and got inspired by this post: Click Here

Long story short, I opened Cinema 4D and started doing some stuff and found this glas/crystal like texture while fooling around with the materials. So I applied it to everything and BOOM, this is the result.

It took 2h 17m to render this in 4k quality with Ambient occlusion and global illumination on.

Yesterday I made a canon thingy in Cinema 4D and I got a thought in my head saying something like: “wonder what it would look like when using it”.

A couple of hours of video editing later~

Done, this is the finished product.

So my friend showed me one of his shcool projects where he and a couple of his classmates made a ship in Autodesk Maya that also had an animation for takeoff that looked very cool. He gave me a thorough “tour” of the project and when we came to the canons/weapons I thought the looked very simple and practical for the project, BUT personally I like it when they are more futuristic and has a more Sci-Fi look to them so I decied to make this canon/weapon to show him what my ideal taste is when it comes to this kind of stuff.

So my friend showed me one of his shcool projects where he and a couple of his classmates made a ship in Autodesk Maya that also had an animation for takeoff that looked very cool. He gave me a thorough “tour” of the project and when we came to the canons/weapons I thought the looked very simple and practical for the project, BUT personally I like it when they are more futuristic and has a more Sci-Fi look to them so I decied to make this canon/weapon to show him what my ideal taste is when it comes to this kind of stuff.

This is how I imagine the SiS version of Elsa to look like. 

This is how I imagine the SiS version of Elsa to look like.